
/**
*   getPoint function for polyline
**/
GPolyline.prototype.getPoint = function(){
    return new GLatLng(parseFloat(this._GeoInfo['lat']), parseFloat(this._GeoInfo['lng']));
}
    
/**
*   Open InfoWindows for Polyline
**/    
GPolyline.prototype.openInfoWindowHtml = function(content){
    var point = new GLatLng(parseFloat(this._GeoInfo['lat']), parseFloat(this._GeoInfo['lng']));
    oMapObjects.oMap.openInfoWindowHtml(point, content);
}

/**
*   @desc Check if polygon contains point.
*           Hopefully works for polyline... *pray*
*   @return boolean
**/    
      GPolyline.prototype.Contains = function(point) {
        var j=0;
        var oddNodes = false;
        var x = point.lng();
        var y = point.lat();
        for (var i=0; i < this.getVertexCount(); i++) {
          j++;
          if (j == this.getVertexCount()) {j = 0;}
          if (((this.getVertex(i).lat() < y) && (this.getVertex(j).lat() >= y))
          || ((this.getVertex(j).lat() < y) && (this.getVertex(i).lat() >= y))) {
            if ( this.getVertex(i).lng() + (y - this.getVertex(i).lat())
            /  (this.getVertex(j).lat()-this.getVertex(i).lat())
            *  (this.getVertex(j).lng() - this.getVertex(i).lng())<x ) {
              oddNodes = !oddNodes
            }
          }
        }
        return oddNodes;
      }
